In Hellfire, we start you off the in hangar where you are standing at the feet of the giant mechs. Naturally, this is the perfect spot for a start menu! I found these 2D mock-ups to be super helpful especially when collaborating on a team without a dedicated UI person. The interactions were already set by the first game (physically jutting your hand into the button and gripping to interact) so I couldn’t change that.
After selecting the mode you want to play and connecting with other players, you are taken to the Map Selection screen and the Mech Selection screen right at the start. The semi-transparent background in the Mech Selection screen actually wraps around the player.
Different teams (USFF/HUMNX) each had different color user-interfaces so that both players and spectators knew which factions they were fighting for. Each mech also had UI that was slightly tailored to the shape of their screen. At the end of the match, players are taking to the report which breaks down their own stats as well as their teammates and the opposing players.